I recently finished playing Doom (2016), one of the games on my gaming backlog.
I think it took longer for me to finish than it did for most people, because I developed some severe neck pains as a result of playing it.
The non-stop action of ‘Doom’ literally made me so tense that I hurt my neck.
But after a long break from the game to let my muscles relax again, I returned to the fray.
And it was glorious!
The great action of the game still got me to tense up in my neck.
But now that I was aware of it, I deliberately checked if I needed to relax my neck after each combat encounter.
‘Doom’ is a game about an ancient slayer of the evil forces of hell.
In-game, this translates to punching and shooting an endless horde of demons in the face.
In addition to the action, the music also contributes heavily to how tense I got while playing this game.
The youtuber Raycevick made a really good video about the behind-the-scenes process of making the soundtrack.
This game has my favorite representation of the demonic since the early seasons of Supernatural, before ‘Supernatural’s demons became more like the mafia than an occult force.
‘Doom’s hell is a vast plain of barren rock adorned with gothic temples and ruins, and covered in gore and viscera constructed into hellish sacrificial decorations.
I’m not sure why the satanic aesthetic is often so visually appealing, but I wonder if it is due to the fact that it has been taboo for so long that various rebellious artists, from the birth of christianity until now, have perfected the look between them.
Or maybe it is just how that aesthetic uses a lot of dark red, and how we subconsciously link that color with our baser urges, like sex and violence.
I think it could be a mix of those reasons.
The game finished on a cliffhanger, which would have been annoying if I had played it back when it came out in 2016.
But as it were, I finished the game just in time for the sequel to be announced.
Sometimes it can be good to be late to the game.